Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Thaddeus Crews 11acc404b0
Merge pull request #120768 from syntaxerror247/popup-search-bar
Don't automatically open virtual keyboard when popup menu shows
2026-07-03 14:05:40 -05:00
.github CI: Bump various CI hooks 2026-07-01 16:01:12 -05:00
core Merge pull request #120840 from Ivorforce/trivially-frameable 2026-07-03 09:57:40 -05:00
doc Merge pull request #120659 from leandro-benedet-garcia/_input_event 2026-07-01 10:29:40 -05:00
drivers Make ptr() and span() lifetime-bound across CowData types, and fix lifetime violations with callers. 2026-06-29 23:16:59 +02:00
editor Merge pull request #120834 from Repiteo/ci/svgo-bump 2026-07-03 09:57:38 -05:00
main Merge pull request #111047 from Calinou/cli-text-driver-add-aliases 2026-06-24 14:52:59 -05:00
misc Merge pull request #120834 from Repiteo/ci/svgo-bump 2026-07-03 09:57:38 -05:00
modules Merge pull request #110517 from HolonProduction/json-rpc-response 2026-07-03 09:57:41 -05:00
platform Merge pull request #120898 from mrcdk/fix-wayland-scanner-detection 2026-07-03 14:05:39 -05:00
scene Merge pull request #120768 from syntaxerror247/popup-search-bar 2026-07-03 14:05:40 -05:00
servers Texture type validation fixes. 2026-07-03 20:35:26 +03:00
tests Crypto: Add tests for AESContext 2026-07-02 09:54:32 +02:00
thirdparty thirdparty: Update meshoptimizer to 1.2 2026-06-30 08:12:42 -07:00
.clang-format CI: Replace pre-commit with prek 2026-05-01 13:43:49 -05:00
.clang-tidy CI: Replace pre-commit with prek 2026-05-01 13:43:49 -05:00
.clangd Misc includes or modernize fixes found via clangd-tidy 2026-03-16 21:38:26 +01:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Add DisplayServerEnums commit to the git blame ignore list 2026-03-03 12:48:02 +01:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore CI: Replace pre-commit with prek 2026-05-01 13:43:49 -05:00
.mailmap Update AUTHORS and DONORS list 2026-06-23 12:42:05 +02:00
.pre-commit-config.yaml Merge pull request #120838 from Repiteo/ci/misc-hook-bump 2026-07-03 09:57:39 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2026-06-23 12:42:05 +02:00
CHANGELOG.md Add changelog for Godot 4.7 2026-06-17 13:33:00 -05:00
CONTRIBUTING.md Update CONTRIBUTING.md with PR process for bots. 2026-04-21 06:50:20 -04:00
COPYRIGHT.txt Merge pull request #118778 from Chubercik/meshoptimizer-1.1 2026-04-20 14:32:05 -05:00
DONORS.md Update AUTHORS and DONORS list 2026-06-23 12:42:05 +02:00
gles3_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
glsl_builders.py Fix RD header generation for raytracing shaders. 2026-04-01 20:14:17 +03:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
methods.py Merge pull request #110469 from shiena/fix/vswhere 2026-05-19 11:18:33 -05:00
platform_methods.py [iOS] Reintegrate camera module to the main repo. 2026-03-27 13:52:18 +02:00
pyproject.toml CI: Bump codespell (2.4.1 → 2.4.2) 2026-07-01 15:50:11 -05:00
README.md Style: Migrate root images to misc/logo/ 2026-04-19 14:11:51 -05:00
SConstruct Suppress GCC 16's sfinae-incomplete warning 2026-05-14 12:16:28 -03:00
scu_builders.py Crypto: Add tests for AESContext 2026-07-02 09:54:32 +02:00
version.py Bump version to 4.8-dev 2026-06-18 09:48:07 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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